Perhaps you've already heard of No Man's Sky, but if you haven't and you're into sci-fi and exploration - you're in for a treat. Hello Games, operating out of the United Kingdom, recently unveiled some in-game footage of their survival exploration game at this year's e3. No Man's Sky is an ambitious endeavor. Hello Games promises an almost infinite procedurally generated universe with enough planets to make your head spin. That's not all though. We're talking dog-fights in outer-space with massive armadas, finding and naming unexplored cavern systems, assessing and combating local wildlife, collecting various resources, and staying alive in a universe where anything could happen.
No Man's Sky is a brain-child of Hello Games' Sean Murray, who drew the idea from experiences he had as a child in the Australian Outback. Below is quote by the developer, explaining in more detail the parallels between life and the game.
"It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you. The night sky was filled with more stars than you’ve ever seen, and we've all thought that this is exactly where videogames would go, videogames that contained the whole universe, and you’d be able to visit it all. No Man's Sky takes that jump - it's the game we've always wanted to make."
The really astounding thing about No Man's Sky, is the amount of freedom that you have within the constructs of the game. If you can see a galaxy in the distance, it may take you awhile but you can eventually fly to it - and if you're the first person to discover it, the area becomes named after you. Every animal, planet formation, and ship is unique, adding to the excitement of embarking on each and every journey. Survival is your key mission and as of now, you're alone in your struggle. Players may see your name on areas that you've discovered, but there is no way to interact with them currently. This might be a good thing though, as you won't be fighting over the resources that you need to build better upgrades for your ship, suit, and weapons.
If you aren't impressed yet, take into consideration that the game is only being developed by eight people. We're not sure how they have managed this gargantuan task, but we've recently learned that automation has a lot to do with the procedural generation. The team uses algorithms to generate the diversity in planet formation, creature variation, and variety of plant species. To keep this in check, Hello Games has an automated bot that flies to all of the planets randomly, recording gifs to check the sky color, terrain, and other variables. If too many are the same, the team goes back and alters the algorithm slightly to make sure that they get enough of the different results that they want. Judging by the fact that all of the universe data is stored on a server, the only downside about No Mans Sky, is that it most certainly will be an online only game. However, with the amount of precise calculations and variables involved - we're sure that the experience would be diminished by client-side lag if the data was compiled otherwise.
It looks like the game will be a PS4 exclusive at launch, and there is currently no release date for No Man's Sky, but we will keep you updated on any developments as they arrive. In the meantime, check out this trailer and let us know what you think in the comments.