This is a continuation of my Dark Souls 2 journal. Expect spoilers!
When we last left off, I had just began my time in No Man’s Wharf, a dark cave with a waterway inlet surrounded by boat docks. This area was especially tricky, as the darkness hides where the docks end and your death begins. Among the darkened walkways are plenty of enemies waiting to soak you with oil while their buddies ignite you with flame arrows. Between that brutal combination, the risk of drowning, and truck-sized ground bats, I died A LOT here.
Halfway through this death hole was a lockstone, which allowed me to bathe the area in light once unlocked. This newfound light was helpful in two ways - not only did it illuminate my path, but it stopped the ground bats from wandering around. As soon as they wandered out into the light, their eyes burned and they hurried back indoors.
Only problem is… now all these guys are crowding the indoor spaces. This forced me to pull them out one by one as best as possible to find the secrets hidden inside, like the only merchant in the game who lets me sell my items! This guy will be a huge help throughout my playthrough, so I’m glad I found him early on.
Eventually I was able to ring the bell at the top of the wharf, which summoned a ship into the wharf. Found aboard were a handful of bad guys with a few items. In the belly of the ship was a boss, the Flexile Sentry, who resembled a siamese-twin. Two heads, two arms and two legs. Luckily, a huge mast in the center of the room assisted in maintaining my distance from the sentry. I had to move quickly though, as the water levels in the room continued to rise during our battle. After a few attempts, I learned his patterns and was able to defeat him.
Riding the ship across the sea, I discovered the next area - The Lost Bastille. This area found me fighting my way across the tops of walls, through tight corridors and of course plenty of traps. With new areas are always new enemies. Here we are introduced to the mummy, a large, lumbering foe with a pole-arm weapon. Trying to stick behind the mummy can be tricky, as some of it’s attacks will easily reach behind and hit you. Maintaining distance and timing is critical with these enemies.
Once you survive the numerous traps and tricky leaping shortcuts, we encounter the boss(es) of this area - the Ruin Sentinels. These tall, slender enemies look as though they’re made of gold, equipped with long lances to cover distance immediately, and sturdy shields to buff their defensive abilities. Dropping into the battle arena, you land on a small platform with one of the sentinels. It’s imperative to stay on this platform until you defeat the sentinel, otherwise two other sentinels spring forth once you hit the ground level. One sentinel is incredibly difficult, but three are downright impossible.
After ten or so attempts to defeat the sentinels, I once again relied on the multiplayer functionality to call for help. I’ve seen people discussing Dark Souls strategies, that immediately dismiss anyone who summons phantoms for help. I understand - calling a friend and letting them distract the enemy while you attack from behind doesn’t sound like much of a strategy. Truth be told, I always try to fight my own battles, but as a married man with a full time job, I don’t have days / weeks to slam my head against a wall, trying to make progress. Luckily, Dark Souls gives me the option to call in one or two friendlies. And when I’m facing three enemies at once, why not do everything in my power to even the odds?
Even with some extra help, it took a few shots to finally get it right - these Ruin Sentinels are tough! On the fourth attempt, me and a friendly phantom were able to overcome the sentinels and were rewarded with thousands of juicy souls for our victory.
So, that’s it for this installment. I’m not sure what the next battle will be, but keep checking back for updates on my Dark Souls 2 progress!